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java.lang.Objectjava.lang.Thread
uk.ac.ucl.che.esf.base.Method.Invocation
public class Method.Invocation
Thread inner class to apply methods in the GUI interface. This is used so that the GUI does not lock up when long running methods are invoked. Of course, one should be careful with synchronization issues...
| Nested Class Summary |
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| Nested classes/interfaces inherited from class java.lang.Thread |
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java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
| Field Summary |
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| Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
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Method.Invocation(EGO object,
java.lang.String method)
The constructor expects the object whose method will be applied. |
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| Method Summary | |
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void |
run()
This will be called by the thread manager |
| Methods inherited from class java.lang.Thread |
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activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public Method.Invocation(EGO object,
java.lang.String method)
| Method Detail |
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public void run()
run in interface java.lang.Runnablerun in class java.lang.Thread
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