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Postdoctoral Research Associate Deterring Deception in Socio-Technical Systems (DDIS), with Angela Sasse Ph.D., Cognitive
Psychology, The
University of Texas at Austin Previous posts: EPRG | DCL | QMUL, School of Biological and Chemical Sciences, Postdoctoral Research Assistant for Magda Osman briglass@gmail.com |
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I am generally interested in human decision making in dynamic environments that approach real-world scenarios. Most recently, this involves determining deceptive processes in dynamic situations, and determining ways to deter deception in online interactions. I am also interested in certain aspects of decision making at the levels of the individual as perceiver, social or motivational influences on the individual, and the individual interacting with agents in dynamic environments.
Local Organizing Committee Member
Most previous research uses a subtype of video games known as action video games. Action video games feature a first-person perspective, and the participant navigates a three-dimensional world (e.g., Unreal, Doom, see example here). The fast paced game play in action video games typically consists of engaging other agents in the virtual world (i.e., killing them with projectile weapons). Here, we are interested in an alternative subtype of video games known as real-time strategy games (RTS; e.g., StarCraft, Age of Empires, see example here). Game play in RTS games is from a third-person perspective with the participant constructing and controlling an army represented by several agents on a large map. The participant commands this army in battle against an enemy army. Despite many concurrent game situations unfolding in real-time, only a portion of the entire game world (i.e., game map) and a portion of the agents can be seen on the monitor at a given time. Participant must track and switch between many evolving states in order to be successful. We employ a variety of novel methods to capture which game features are associated with various cognitive enhancements. Thus, RTS games represent a unique research opportunity due to the possibility that attentional mechanisms could be altered and perhaps enhanced by RTS training. Additionally, the long term effects of RTS gaming is not known.
By developing models that can drive simulated opponents, single participants perform resource acquisition tasks in controlled environments. These models are used in combination with a two-dimensional foraging task (see Goldstone and Ashpole 2005) to examine individual level behavior such as the tradeoff between exploration and exploitation.
Humans can teach as well as learn from agents, and I am interested in psychological properties as well as properties of computer agents that drive learning in human-agent interactive scenarios.
Featured on NBC Nightly News - September 9, 2013
Study: playing Starcraft can increase your cognitive abilities | Wired
Playing StarCraft could boost your cognitive flexibility | Slashdot
Video games aid thinking skills | British Psychological Society
Playing video games may boost brainpower, strategic thinking skills - NY Daily News
Playing Video Games Can Boost Fast Thinking | Psych Central News
Some Video Games May Boost Brain's Flexibility, Study Finds | WebMD
Publications
Glass, B. D., & Osman, M. (in press, 2016). Positive Explorers: Modeling Dynamic Control in Normal Aging. Aging, Neuropsychology, and Cognition
Sänger J., , Hänsch, N., Glass, B. D., Benenson, Z., Landwirth, R., & Sasse, M.A. (in press, 2016, May). Look before you leap: Improving users' ability to detect fraud in electronic marketplaces. In Proceedings of the SIGCHI conference on Human factors in computing systems.
Osman, M., Glass, B. D., & Hola, Z. (2015). Approaches to Learning to Control Dynamic Uncertainty. Systems, 3(4), 211-236 [pdf] Glass, B. D., Maddox, W. T., & Love, B. C. (2013). Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait. PloS one, 8(8), e70350. [pdf]Gorlick, M. A., Gigučre, G., Glass, B. D., Nix, B. N., Mather, M., & Maddox, W. T. (2013). Attenuating age-related learning deficits: Emotional valenced feedback interacts with task complexity. Emotion, 13(2), 250. [pdf]
Knox, W. B., Glass, B. D., Love, B. C., Maddox, W. T., & Stone, P. (2012). How humans teach agents. International Journal of Social Robotics, 4(4), 409-421. [pdf]
Glass, B. D., Chotibut, T., Pacheco, J., Schnyer, D. M., & Maddox, W. T. (2012). Normal aging and the dissociable prototype learning systems. Psychology and Aging, 27(1), 120.[pdf]
Glass, B. D., Maddox, W. T., & Markman, A. B. (2011). Regulatory fit effects on stimulus identification. Attention, Perception, & Psychophysics, 73(3), 927-937. [pdf]
Glass, B. D., Vohs, K. D.*, Markman, A. B.,& Maddox, W. T. (2010). Ego depletion is not just physical fatigue: Evidence from a 24-hour total sleep deprivation experiment. Social Psychological and Personality Science [pdf]
Glass, B. D., Maddox, W. T., Markman, A. B., Schnyer, D. M., Bowen, C., Savarie, Z. R., & Matthews, M.D. (2010). The effects of sleep deprivation on the exploration-exploitation tradeoff. Biological Rhythm Research. [pdf]
Maddox, W. T., Glass, B. D., Zeithamova, D., Savarie, Z. R., Bowen, C., Matthews, M. D., & Schnyer, D. M. (2010). The effects of sleep deprivation on dissociable prototype learning systems. Sleep. [pdf]
Maddox, W. T., Filoteo, J.V., Glass, B.D. & Markman, A.B. (2010) Regulatory match effects on a modified Wisconsin Card Sort Task. Journal of the International Neuropsychological Society, 16, 352-359. [pdf]
Glass, B. D., Maddox, W.T., Markman, A.B., & Schnyer, D.M. (2009). Exploration and exploitation in a foraging resource acquisition task: Implications from sleep deprivation. Military Psychology, 21(Supp 1), 46-54. [pdf]
Maddox, W. T., Glass, B. D., O'Brien, J. B., Filoteo, J. V., Ashby, F. G. (2009) Category label and response location shifts in category learning. Psychological Research, 74, 340-727. [pdf]
Maddox, W. T., Glass, B. D., Wolosin, S. M., Savarie, Z. R., Bowen, C., Matthews, M.D., Schnyer, D. M. (2009). The effects of sleep deprivation on information-integration categorization performance. Sleep, 32, 1439-1448. [pdf]
Maddox, W. T., Love, B. C., Glass, B. D., Filoteo, J. V. (2008). When more is less: Feedback effects in perceptual category learning. Cognition 108(2), 578-589. [pdf]
Davis, T., Goldwater, M., Gaylord, N., Worthy, D., Otto, R. A., & Glass, B. (2013). The Cognitive Psychology of Human-Bat-Interactions: Implications for Ecological Policy and Zoonotic Disease Transmission. In Bats: Phylogeny and Evolutionary Insights, Conservation Strategies and Role in Disease Transmission.. Nova: Hauppauge, NY.
*two first authors share first authorship
Presentations
Glass, B. D., Baddeley, M., & Sasse, M.A. Deception in Online Auction Marketplaces: Incentives and Personality Shape Seller Honesty. Invited paper and presentation at the 14th Annual Workshop on the Economics of Information Security. June, 2015. Delft, Netherlands.
Glass, B. D., Baddeley, M., & Sasse, M.A. Deception from Creation to Detection in the Online Auction Marketplace. Invited presentation at the 7th Annual Workshop on Security and Human Behaviour. June, 2015. Washington, DC.
Glass, B. D., Baddeley, M., & Sasse, M.A. Modelling Misrepresentation in Online Seller-Buyer Interactions. Invited presentation at the 6th Annual Workshop on Security and Human Behaviour. June, 2015. Cambridge, UK.
Glass, B. D. (Invited, November, 2013). Becoming a Gamer: Cognitive Effects of Real-Time Strategy Gaming. University College London, London, UK.
Glass, B. D., Osman, M. (2013, August). Modeling Dynamic Control in Normal Aging. Paper presented at the Annual Meeting of the Cognitive Science Society, Berlin, Germany.
Glass, B. D. (2013). Modelling Human Behaviour in a Dynamic Decision Making Task. Talk presented at Queen Mary, University of London, Neurobiology, Behaviour and Cognition Seminar Series. April, 2013. London, UK.
Glass, B. D., Tomlinson, M. T., Maddox, W. T., Love, B. C. (2011). Becoming a Gamer: Cognitive Effects of Real-Time Strategy Gaming. Poster presented at the 33rd annual meeting of the Cognitive Science Society. July, 2011. Boston, MA. [.jpg]
Glass, B. D., Tomlinson, M. T., Maddox, W. T., Love, B. C. (2011). Becoming a Gamer: Cognitive Effects of Real-Time Strategy Gaming. Talk presented at University of Texas Cognition and Perception Area Seminar. March, 2011. Austin, TX. [.pdf]
Crossley, M. J., Ashby, F. G., Glass, B. D., & Maddox, W. T. (April, 2011). Fast reacquisition and renewal in human category learning. Poster presented at the Cognitive Neuroscience Society annual conference, San Francisco, CA. [pdf]
Gorlick, M. A., Giguère, G., Glass, B. D., Nix, B. N., Mather, M. & Maddox, W. T. (April, 2011). How Age Differences in Emotion Regulation Can be Used to Attenuate deficits in Learning. Poster presented at the Cognitive Neuroscience Society annual conference, San Francisco, CA. [pdf]
Glass, B. D., Chotibut, T. L., Pacheco, J. L., Schnyer, D. M., Maddox, W. T. (2010). Normal Aging Impairs A/B but Enhances A/Non-A Prototype Learning. Poster presented at the Annual Convention of the Cognitive Neuroscience Society, Montreal, QC, April, 2010 [pdf]
Gorlick, M.A., Glass, B. D., Chotibut, T. & Maddox, W. T. (April, 2010). Emotional Feedback Affects Age-Related Declines in Cognitive Set Shifting. Poster presented at the Cognitive Neuroscience Society annual conference, Montreal, QC.
Glass, B. D., Filoteo, J. V., Markman, A. B., & Maddox, W. T. (2009) Regulatory Focus and Executive Functions. Poster Presented at the Annual Meeting of the Cognitive Neuroscience Society, San Francisco, CA, March 22, 2009.
Maddox, W. T., Glass, B. D., Wolosin, S. M., Savarie, Z. R., Bowen, C., Matthews, M.D., & Schnyer, D. M. (2009) The Effects of Sleep Deprivation on Information-Integration Categorization Performance. Paper Presented at the Second Annual Sustaining Performance Under Stress Symposium, University of Maryland at College Park, Feb. 2009.
Glass, B. D., Williams, V., Trujillo, L. T., Zeithamova, D., Wolosin, S. M., Worthy, D.A., Maddox, W. T., Markman, A. B., & Schnyer, D. M. A Multifaceted Investigation of the Cognitive Consequences of Sleep Deprivation. Poster presented at the 38th annual meeting of the Society for Nueroscience, Washington, DC, November, 2008.Glass, B. D., Regulatory Fit and Cognitive Assessment. Talk presented at University of Texas Cognition and Perception Area Seminar. October 24, 2008. Austin, TX.
Glass, B. D., Maddox, W. T., Markman, A. B., & Schnyer, D. M. The Effects of Sleep Deprivation on the Exploration-Exploitation Tradeoff. Poster presented at the 15th Annual Cognitive Neuroscience Society Convention, San Francisco, CA, April, 2008.
Glass, B. D., Modeling Human Foraging. Talk presented at University of Texas Cognition and Perception Area Seminar. December 7, 2007. Austin, TX.
Light, S., Ben-Abdallah A., Glass B, D., Compton, W. M., & Cottler, L. B. Back to basics: what do the DIS, CIDI, and SAM assessments cover? Drug and Alcohol Depencence 2002;66(Suppl. 2):S103. Presented at the Annual Scientific Meeting of College of Problems of Drug Dependence, Quebec City, Quebec, Canada, June, 2002.